Anathema's Symphony
An ambitious project by the young studio Obsidian Maze, a 6-person team.
A top-down rhythm-shooter, developed with Unreal Engine 5. Our game combines battles with a variety of monsters, hardcore rhythm segments, and intense boss fights.
Game teaser 24.07.2024
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Role in the Project — Lead Game Designer
Responsible for core gameplay design, level design, difficulty balancing, GDD, and UX design.
A gameplay prototype of a boss fight level.
This prototype was used to test game mechanics and their readability in fast-paced and challenging scenarios.
After several iterations of testing and adjustments, we were able to double the average playtime and enhance overall player feedback among unique testers.
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