GAMES


Anathema's Symphony

An ambitious project by the young studio Obsidian Maze, a 6-person team.
A top-down rhythm-shooter, developed with Unreal Engine 5. Our game combines battles with a variety of monsters, hardcore rhythm segments, and intense boss fights.


Game teaser 24.07.2024

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> You can join our Discord Server to stay updated on development and participate in closed game testing.

Role in the Project — Lead Game Designer
Responsible for core gameplay design, level design, difficulty balancing, GDD, and UX design.

A gameplay prototype of a boss fight level.
This prototype was used to test game mechanics and their readability in fast-paced and challenging scenarios.
After several iterations of testing and adjustments, we were able to double the average playtime and enhance overall player feedback among unique testers.

Learn more

The Mercury Lake

My experimental side project — a prototype of a card-based roguelike with procedurally generated rooms and environments using a random seed.
Everything in the game, from music and sounds to animations, art, and code,
was entirely created by me.

Mechanics and Features

  • CARDS AND COMBINATIONS

Each card has a variety of characteristics and features, such as type, level, buff, modification, unique version, and more.

Some cards have variations and modifications.
For example, broken cards do not require energy but disappear for the rest of the fight after being used.

Card descriptions are implemented using a custom text system.
Hovering over highlighted text provides additional information.

Each card has a unique use animation specific to its type.

Artifacts can shape attributes in positive or negative ways, giving players the opportunity to craft personalized builds and unique playstyles.

  • WORLD AND CHOICES

The game interface dynamically responds to the actions of player and enemies.

Random encounters appear throughout the world, with choices that can either improve or worsen the player’s situation.

Each enemy has unique behavior that adapts to the situation during battle.
For example, the Cat will attempt to revive a fallen ally if one is present on the field.
Echo, on the other hand, will focus on attacking the player, but if anyone is not at full health, it will prioritize healing itself or allies.

Unannounced project

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